Engaging Students Through Gamified Learning

The use of gamified learning is becoming more popular in online courses. Gamified learning involves the use of game elements “to motivate players to engage in a task they otherwise would not find attractive” (Plass, Homer, & Kinzer, 2015, p. 259). The proposed poster will address three cases (i.e., courses) where a different gamified learning format is used in each course.  The first case uses one game as a theme for the entire course.  Thus, students interact with the material in various ways using the same game throughout the term.  The second case involves using multiple game formats in the same course.  For example, each module introduces the material by using different classic board games. Finally, the third case involves building the course in a way that allows students to apply what they have learned in previous modules to a game that is presented later in the course. Applicable theories will be discussed as well as the pros and cons of each approach.

Session Speaker(s)

Session Time and Location

4:00pm to 5:30pm

Presentation Format


Conference Year

SETOP 2017