Game On: Gamification in Course Design

A perennial issue in teaching is finding creative ways to foster students’ internal motivation and self-direction in their learning. In this session, we will discuss the integration of gamification (using game-like elements in a non-game environment) into course design to achieve this goal. Building on a framework rooted in self-determination theory, session attendees will learn basic elements of gamified course design and will have opportunities to discuss and generate ideas for gamification elements in their own courses. The presenters will also share examples and data from their own recent psychology courses—one in a large research university setting, the other in a small teaching-focused university—relating gamified course design to student variables, including self-reported internal motivation, metacognition, and perceptions of the course learning environment.

Session Speaker(s)

Session Time and Location

10:00am to 10:50am
Library Room

Presentation Format


Session Track

Teaching and Learning Presentations

Conference Year

SETOP 2017